In order to start developing your first Unity Android mobile game you will need to have the Java Development Kit (JDK) installed on your computer as well as the Android SDK and an editor to put it all together in. Eclipse can be used but for a hassle free life I choose to use Unity as it’s now free to download until 8th April 2012.
This step-by-step guide is the way I managed to set up my version of Unity Android and get a prototype built to my phone, but I’m sure this is not the only guide around. Unity even offers one themselves so feel free to pick which you choose to follow or even use a combination of each. It’s up to you as long as you get Unity Android running and ready to create great games. (more…)
Unity iOS/Android Basic development tools are available to upgrade to for free until April 8th. Some people have experienced some difficulties securing their upgrades but [Unity Technologies] are working hard to combat these issues.
After finding the site was down (after only five hours of being announced) I went back the next morning to find the site up, running and fully functional (I managed to upgrade my copy with no problems). So pick you time wisely.
As the products were both worth $400 each prior to this announcement there is no doubt that everyone who had even comtemplated creating an indie game will jump at the chance to get this tech for free within this limited time frame as no-one outside of Unity Technologies knows whether this is just a trial to see how many would download the product if it was free or a simple goodwill give away. Only time will tell.
As far as I have found out the free download is a full version of both Unity Android and iOS (Basic). There does not seem to be a trial period date so the versions should last as long as you have Unity 3. When Unity 4 is rolled out there is a chance that these versions may not work with this new product, but that has yet to be confirmed.
So I would urge you to download a license for both iOS and Android today as you may not get a chance to do this for free in the near future.
Thanks for helping out the Indie world Unity
Matt Glanville has worked as a level designer on personal projects and AAA titles but recently, like many others, decided to work part-time on a project that he has wanted to develop for a long time. Unfortunately, the route to developing such a project of passion has not been an easy journey. After trying to fund his endeavour through Crowdfunding, he found that he had to return to working at an established studio to build up funds to continue his Luminesca project.
Talking to Matt, we discover the real challenges he has to overcome being an indie developer, balance working full-time during the day and part-time on his indie project and how funding can slow the development of a project.
With the release of Unity 3 yesterday the Indie community shall rejoice!
Unity’s slogan of “Author Once, Deploy Anywhere” has really stretched to new extremes with the new version of the engine capable of deploying code to Windows, Mac, Web, WiiWare, iPad, iPhone, Android, Xbox Live and the Playstation Network.
Download Unity now or upgrade your previous version and get the Unity Pro version to try for free for 30 days.
*Image sourced from Unity
In this short post I intend to introduce beginners of Unity to Light game objects, the different types available in Unity and the various properties that exist for them.
Lights are used to illuminate scenes and sometimes to draw the players attention to certain objects. There are three different light components currently available in Unity:
Directional Light - Used to create a light source extremely far away but affects everything e.g. the Sun.
Point Light- Used to create a light source that shines equally from all directions e.g. a candle.
Spotlight - Used to create a light source that shines in one direction and lights objects within a cone e.g. stage spot lights.